When you pair them with cards like Eternal Witness or Mystic Sanctuary, they become engines for complete control
Nowhere to Run Nowhere to Run is a somewhat playable black removal spell, but the best aspect is that this black enchantment takes off ward and hexproof from creatures
It's a cool card design that sees play in multiple strategies, and that alone is neat
Taking out Indulging Patrician is an easy swap, since it falls into the lifegain camp of the deck design rather than any toughness synergies
Obviously being one mana still makes this great late game and gives you the option to use on turn one if you need to as well which are all huge perks
Some Special Conditions can stack, meaning a Pokemon can be Burned and Poisoned while Asleep, Confused, or Paralyzed